Starting Day 5,252, engaged Citizens will be able to get more goodies from their regular day to day activities, regardless whether you're a soldier, a worker or a manager.
Completing the various missions in the Daily Challenge (such as traveling, working, training or completing the Daily Order) will reward both Prestige Points and Daily Activity Points.
Five Daily Reward Crates, each containing valuable rewards, can be unlocked with Activity Points each day. Missions and Crates refresh every day at Day Change and activity points do not carry on from one day to another.
Once all the Daily Crates have been unlocked, further progress in the Daily Missions will still be possible, but there will be no other reward for completing them apart from the mission rewards themselves.
You can unlock the Daily Reward Crates using any combination of Daily Missions.

Introducing The Daily Challenge
#1
Posted 06 April 2022 - 01:25 PM
#2
Posted 06 April 2022 - 01:43 PM
#3
Posted 06 April 2022 - 01:45 PM
Good
- baf91 likes this
#4
Posted 06 April 2022 - 01:47 PM
Decapitation is the solution.
- khotko likes this
#5
Posted 06 April 2022 - 02:34 PM
Please elaborate regarding your considerations to introduce a True Patriot medal also for Protector of Nations and not only for the country of your CS.
Would mean a lot for the game, the alliances and the community IMO.
#6
Posted 06 April 2022 - 04:40 PM
Maybe only for country with active MPP.Please elaborate regarding your considerations to introduce a True Patriot medal also for Protector of Nations and not only for the country of your CS.
Would mean a lot for the game, the alliances and the community IMO.
Would make sense as well for protector bonus, gaining point anytime and everywere, but the damage bonus is active only for CS and allies (with MPP).
This will add some strategy to the game and make MPP relevant again, at the moment they are almost useless for ground

- trimafadzi likes this
#7
Posted 06 April 2022 - 05:10 PM
Rework the treasury system and remove the national organizations.
Only AI must control the money and gold available in a country, not players (in any occasion)
Edited by Neoblade, 07 April 2022 - 06:28 AM.
#8
Posted 06 April 2022 - 10:55 PM
Given that the comment saying "crap" has been deleted, I hereby elaborate my precious piece of feedback: "poor quality".
- MaZzA likes this
#9
Posted 07 April 2022 - 05:10 AM
Nice update, keep your good work
#10
Posted 07 April 2022 - 05:11 AM
carp
- MaZzA likes this
hail satan
#11
Posted 07 April 2022 - 07:10 AM
nice update
#12
Posted 07 April 2022 - 07:57 AM
#13
Posted 07 April 2022 - 08:13 AM
Its not a good idea to give each and every player 25 FRM and WRM. This will destroy the balance of economy module. On the other hand HRM and AWM are a great idea because this will make Air weapons a "functioning" part of the game. Till now air weapons were something in the game that nobody ever uses. My suggestion is to reduce significantly FRM + WRM and to increase HRM + ARM.
#14
Posted 07 April 2022 - 09:16 AM
Just putting it up here, but maybe surely the rewards could be collected automatically.
#15
Posted 07 April 2022 - 09:54 AM
"Manufacture Houses (0 / 1) Produce 1 House "does not work
Checked with devs, they know about it and they're working on a fix.
#16
Posted 07 April 2022 - 09:57 AM
Please elaborate regarding your considerations to introduce a True Patriot medal also for Protector of Nations and not only for the country of your CS.
Would mean a lot for the game, the alliances and the community IMO.
Maybe only for country with active MPP.
Would make sense as well for protector bonus, gaining point anytime and everywere, but the damage bonus is active only for CS and allies (with MPP).
This will add some strategy to the game and make MPP relevant again, at the moment they are almost useless for ground
Rework the treasury system and remove the national organizations.
Only AI must control the money and gold available in a country, not players (in any occasion)
Its not a good idea to give each and every player 25 FRM and WRM. This will destroy the balance of economy module. On the other hand HRM and AWM are a great idea because this will make Air weapons a "functioning" part of the game. Till now air weapons were something in the game that nobody ever uses. My suggestion is to reduce significantly FRM + WRM and to increase HRM + ARM.
Just putting it up here, but
maybesurely the rewards could be collected automatically.
Thanks for all these suggestions, I gathered them and shared them with the devs as well.
- Misho likes this
#17
Posted 07 April 2022 - 09:58 AM
nice update
Nice update, keep your good work
Good
Glad you like the Daily Challenge, will make sure to share with devs as well. Enjoy!
#18
Posted 07 April 2022 - 12:18 PM
"Manufacture Houses (0 / 1) Produce 1 House "does not work
Coming back to this, the progression should be alright now.
#19
Posted 07 April 2022 - 12:27 PM
We need "Claim all" button if you dont make so that they collect automatically in future.
#20
Posted 07 April 2022 - 02:02 PM
Please stop with all these good ideas. I am still a nomad, even after you removed the small benefits of being a nomad, because the residence was such a good ideea. A have some factories but none of them are asigned anywhere because that too was a good ideea. Now this...no more daily energy bar for me.
Replace the word "good" with a synonym for "fecal matter"
- Kasia59 likes this
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