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#1 GladiatoriKS

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Posted 07 January 2023 - 11:02 PM

There should be a update on strength based on level for example if your level 1 - 50 you will get more strength than normal by training its becoming a big gab between new accounts and old one it seems unfari for a new player that hits div 4 compared to a player that has 250k+ strength 



#2 Amber Flame

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Posted 09 January 2023 - 08:28 AM

There should be a update on strength based on level for example if your level 1 - 50 you will get more strength than normal by training its becoming a big gab between new accounts and old one it seems unfari for a new player that hits div 4 compared to a player that has 250k+ strength 

 

I've shared this with the devs, 


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#3 Il Divo BTF

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Posted 20 January 2023 - 08:04 AM

I do think the same, but instead of setting that "boost" to beginners based on level, I would make it to depend of your strength.

 

It's true that constancy of training everyday for years should being keep rewarded, but at least gap could be reduced with an update on this direction, for example, setting up a beginners training camp that gives you 1000 strenght if you are under 100k strenght, 500 if you are under 200k strenght and 250 if you are under 300k strenght, 125 if you are under 350k strenght. With periodic updates of these tresholds since people on top strength will continue growing up along time and these could become obsolete on 1-2 years.

 

I think that an update like this would motivate new players to play on ground battle and making battles more dynamic, as air division battles sometimes are.


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#4 Baron Alzir

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Posted 21 January 2023 - 09:04 AM

 
An update like the one Divo says seems appropriate.


#5 idna

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Posted 25 January 2023 - 10:47 AM

This is the particularity of the game, in my opinion. It wouldn't be fair for old players. It's their advantage, for starting this more than a decade ago. You can always concentrate on the air module, as new player. No strength there, at all. And if it's (TP cc) money you're thinking, just wait (like old players) a decade and you'll have the same strength as me today and generate the same amount. I waited that much, not complaining.

 

PS. That "share with the devs" is totally unrealistic, "devs" don't decide on such matters :).



#6 eastwindrain

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Posted 26 January 2023 - 04:25 AM

They should just nerf stats like they did after V2's failure... why? Because the current status-quo of a strategy game is a failure in and of itself.



#7 Il Divo BTF

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Posted 26 January 2023 - 11:07 AM

This is the particularity of the game, in my opinion. It wouldn't be fair for old players. It's their advantage, for starting this more than a decade ago. You can always concentrate on the air module, as new player. No strength there, at all. And if it's (TP cc) money you're thinking, just wait (like old players) a decade and you'll have the same strength as me today and generate the same amount. I waited that much, not complaining.

 

PS. That "share with the devs" is totally unrealistic, "devs" don't decide on such matters :).

It's not about being unfair for old players, in any case I consider the gap between old and new players should not be completely removed, but giving to new players to have the chance to at least, being able to compete on ground battles, would make the game funnier and dynamic instead of going to the end of this in case nothing changes: 2-3 accounts deciding how ground battles will end and not giving chance to new players to have an impact.

On air module we saw how the game can be if players can be relevant on the military module, it's clear that formula works better than ground one, anyway my proposal implies also a consistency, I have not proposed to being able to reach 300k strength on one month, by my calcs, someone with 0 strenght would take around... 2 years of training everyday (100 days to reach 100k strenght, anoher 200 days to reach 200k and another 400 days to reach 300k, and taking in mind that in these two years, who is actually at 370k+ strenght will be able to increase their strenght on 65k more, reaching ciphers around 425-450k strenght. This would give a similar effect of what happens on air, when yeah, it's really hard that a new player would be able to reach the same rank points of someone that today is Air vice marshal already, but being able to be just 4-5 ranks behind after working hard for developing his rank will let him at least to compete against that strong player, without reaching his same maxhit necessarily 






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