The economy module needs work and the balance is tipped in favor of the old whale players who control most of the production. My proposed idea is to increase the amount of energy used in work as manager. I believe this will create a decision point for those stronger and wealthier players to consume less of their precious energy in production and to focus it on military instead. I believe this will create a short to intermediate term gap in the market that can be filled by those who care more about the economy module, or those who would like to focus on economy first while they catch up on rank points (younger players). To back this up, I find myself caring more about the return on energy used in production than I do about return on gold invested. At least more so now than before when I had to be very efficient from an investment standpoint to just get by.
I have three possible ideas below, varying in magnitude of impact. I hope to hear feedback and consideration, thank you.
Energy consumed by quality of company
Current Game State
Q1 - 10
Q2 - 10
Q3 - 10
Q4 - 10
Q5 - 10
Q6 - 10
Q7 - 10
Proposal #1
Q1 - 10
Q2 - 11
Q3 - 12
Q4 - 13
Q5 - 14
Q6 - 15
Q7 - 20
Proposal #2
Q1 - 10
Q2 - 10
Q3 - 10
Q4 - 20
Q5 - 20
Q6 - 20
Q7 - 30
Proposal #3
Q1 - 10
Q2 - 20
Q3 - 30
Q4 - 40
Q5 - 50
Q6 - 60
Q7 - 100