Years ago, we introduced the Legends ranks to celebrate citizens that went above the line of duty when fighting to free their country from oppressors or expand its territory. During that time the ranks and the damage bonus that came with them became synonymous with success, endurance and commitment.
As years went by, friends turned foes, new friendships blossomed and allegiances shifted. Legends bonuses remained, however, set in stone, crippling the efforts of Legendary Citizens in their quest to lend a hand to their adoptive countries.
Today we are announcing a new feature that will allow citizens to gain the equivalent of Legend rank bonuses in all the countries that matter to them: Protectors of Nations.
Protectors at a glance
Citizens that have proven their allegiance to a country will be able to accumulate Protector Points that count towards their progress to unlock protector levels for that country.
Unlocking Protector levels rewards the player with an extra damage bonus for that country.
The Legend rank extra damage will be migrated to protector levels. After the migration all citizens who reached the Legends of the New World ranks will have the same or higher bonuses.
The amount of protector points gained depends on the damage deployed, the country you fight for (with multipliers when fighting for the country of citizenship or for its allies), and the vehicle used during the deployment.
Vehicles and Armory
Protector progress is tightly related to your vehicles. In order to show your allegiance to a country, you will be able to enroll one of your vehicles to its Armed Forces.
Fighting with an enrolled vehicle for the country of enrollment allows you to gather Protector Points for that country, as well as benefit from your Protector Level in that country.
You can enroll up to 3 vehicles per military branch (Air/Ground) for each country, but keep in mind that having more vehicles enrolled for one country does not translate into higher Protector bonuses, as you will only be deploying 1 vehicle.
Apart from vehicles that were obtained by completing special events, the common vehicles that you unlock by progressing through divisions will be available. This means that if you feel nostalgic for your old light military 4x4 from Division 2, you’ll be able to give it a spin even as a Division 4 fighter.
The collectors among you will also have the option to complete their vehicle collection by collecting special blueprints and building some of those elusive vehicles from scratch.
You will be able to enroll & build vehicles in the Armory. The Armory replaces the Garage and also offers all the tools and info you need to manage your protector progress.
1) Can I still fight if I don't enroll in a vehicle?
Yes, but you will not benefit from your country damage bonus.
2) Is enrollment free?
Yes. But discharging a vehicle from the military will require a special item.
3) If I don't have an enrolled vehicle for a country, I won't get any protector progress when I fight for it, right?
Not quite. You won’t make progress towards the protector level of the country but you will get a small percentage of points in a wildcard pool. You can assign your wildcard points for the protector level of your choice.
4) I’ve reached the Legend XX rank, what happens to all the rank points I have over that rank?
The extra rank points will be converted to wildcard points with a similar ratio as above.
5) I have 3 legends in one country and 2 in another. What happens after the migration?
You’ll have at least 30% and 20% bonuses, provided you enroll at least one vehicle for each country. And use them when deploying of course.
6) When does this change happen?
In the first week of September. We’ll publish another Latest Update post once we gather your feedback with the launch date and further clarifications if required.
7) Do I need to have all three vehicle slots assigned in order to benefit from bonuses?
You only need one Ground vehicle to benefit from Ground Bonuses and only one Air vehicle in order to benefit from Air Bonuses.