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#1 Admiral General Mickey

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Posted 12 August 2013 - 08:16 PM

Dear Readers. 

I would like to share with you some ideas that you might already heard about.
 

 

1.Resistance War Bonus - Most of the time big countries conquer small countries. Those conquered countries have almost no chance to free themselves. The bigger country don’t even need to strain in order to win the resistance war. Therefore, we must add a Resistance War Bonus, which will give some bonus percent for the Resisting country. In this way, the chances of the small countries to win Resistance Wars will increase.
 

2. Shared Storage - Shared Storage could be great for countries and military units. There is situations when the governor isn't online and can’t send money for tanks or food (in important situations), a shared storage can be great solution for this problem. Only Cabinet Members (except of Congress Members) will have the option to enter the storage. So those in Military units, sometimes the commander or other players who in charge to give weapons to the suppliers, isn't online. Therefore, they will have the option to store Tanks or Food in the storage. The commander will give access to the suppliers or any other people he/she want to. Those players could take tanks or food from the storage in order to supply people.

 

3. Supply System - Every Military unit has his own way to give supplies: Docs, IRC, Websites etc. Adding an in-game supply system could be very helpful. The system will be very simple, but adding a new title called “supplier” is necessary. The system will work in this way: There will be a new tab under the military units page which called “Supply”. Players could ask for supply once a day. The commander of the military unit could change the amounts given to the players and the way supply works (divisions, levels, food fights etc). The suppliers will have another tab under the “supply” page which called “Requests”. Only players with a “supplier” title will be able to access this page. From there, they could see the requests and send supply. Moreover, if there will be a shared storage (see idea number 7) it can be even easier to do it. The commander will be able to see all the requests denied or approved and follow his military unit suppliers. He will be able to see info about every supplier. In this way, every player can ask for supply once in a day. If the player will try to ask it more than one time, the request Automatically deleted.

However, the commander will be able to change the amount of “approved requests” for player per day.

 

4. Guerrilla Warrior Medal - It will be nice if you could add a new kind of medal: Guerrilla Warrior. Players will get the medal after defeating x amount of players in Guerrilla Fights. The requirements can be increased after every medal achieve.

 

5. Guerrilla Fight Changes - Well, as we can see, the stronger players tend to win the PvP fights because the DMG Bonus. One solution is to divide the fights by Divisions. Another option is to give the DMG bonus to the "weaker" player and in this way "challenge" the "strong" one. Remember that new players don't buy expensive weapons.

 

6. Divisions Changes - The current Divisions Distribution is not so fair. Players can get Division 4 with only 7K STR, the possibility those players will win a BH is almost impossible. The idea is to divide the divisions by Strength. I will give an example:

 

Division 1 - 0 - 5000 STR

Division 2 - 5000 - 17500 STR

Division 3 - 17500 - 35000 STR

Division 4 - 35000+ STR

 

The problem is that small countries that doesn't have much "tankers" can get harmed from this change.

7. Weapons effectiveness - Weapons in Quality Level 1 - 5 (i won't include 6) is not effective. The Difference between the DMG we can make with q7 weapon, and q1 weapon is too much. Well, i am not saying it shouldn't be like that, but the DMG formula has to be changed so the other weapons will be effective as well.



Thank you for reading This long post.

Best Regards, Miki.


Edited by xMikiGOx, 12 August 2013 - 08:19 PM.

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#2 Shiina Sayane

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Posted 12 August 2013 - 08:22 PM

1, NO I never heard bonus in RL for small countries against big ones....Also why should big countries at disasvantage,worked hard for babyboom ....

2,Neutral

3,Neutral

4,Support

5,NO why should old player who worked hard for his status to be at disadvantage

6,Exploited,,,,You stop training and will be best at that division...Gold losing value admins lose money.

7,Impossible,always the best the only option....Worse is worse nothing will change that,



#3 Magic

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Posted 12 August 2013 - 08:25 PM

1. Can be, but no more than 5% in my opinion.

2. Nah, we gotta national orgs which can be accessed by gov, use 'em.

3. That's why CO was created my friend.

4. I don't like this idea - I gotta like 20k str and I fought 2 times with people who had 50k of it.

5. Up

6. There was topic about it - I'd propose parting it based on rank, not strenght, better than both XP and Str, because rank is basicli War Expernience.

7. There I can agree with Shiina - people will buy the most expensive ones anyway, because they're the best. And health is the most expensive thing in this game, not tanks :P



#4 Admiral General Mickey

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Posted 12 August 2013 - 08:26 PM

1, NO I never heard bonus in RL for small countries against big ones....Also why should big countries at disasvantage,worked hard for babyboom ....

2,Neutral

3,Neutral

4,Support

5,NO why should old player who worked hard for his status to be at disadvantage

6,Exploited,,,,You stop training and will be best at that division...Gold losing value admins lose money.

7,Impossible,always the best the only option....Worse is worse nothing will change that,

 

1. I didn't talk about RL bonus. When you NE someone you have 10% Damage Bonus. If there will be a small bonus to the conquered country (lets say 10%), that won't harm any one. 
5. This game is a Strategic Game, so my suggestion is to add More Strategy to it.

6. There is always an option to add some "rules".
7. Of course it will change it (New Damage Formula or Weapons Features changes). 


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#5 cecenija

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Posted 12 August 2013 - 08:29 PM

Dear Readers. 

I would like to share with you some ideas that you might already heard about.
 

 

1.Resistance War Bonus - Most of the time big countries conquer small countries. Those conquered countries have almost no chance to free themselves. The bigger country don’t even need to strain in order to win the resistance war. Therefore, we must add a Resistance War Bonus, which will give some bonus percent for the Resisting country. In this way, the chances of the small countries to win Resistance Wars will increase.
 

2. Shared Storage - Shared Storage could be great for countries and military units. There is situations when the governor isn't online and can’t send money for tanks or food (in important situations), a shared storage can be great solution for this problem. Only Cabinet Members (except of Congress Members) will have the option to enter the storage. So those in Military units, sometimes the commander or other players who in charge to give weapons to the suppliers, isn't online. Therefore, they will have the option to store Tanks or Food in the storage. The commander will give access to the suppliers or any other people he/she want to. Those players could take tanks or food from the storage in order to supply people.

 

3. Supply System - Every Military unit has his own way to give supplies: Docs, IRC, Websites etc. Adding an in-game supply system could be very helpful. The system will be very simple, but adding a new title called “supplier” is necessary. The system will work in this way: There will be a new tab under the military units page which called “Supply”. Players could ask for supply once a day. The commander of the military unit could change the amounts given to the players and the way supply works (divisions, levels, food fights etc). The suppliers will have another tab under the “supply” page which called “Requests”. Only players with a “supplier” title will be able to access this page. From there, they could see the requests and send supply. Moreover, if there will be a shared storage (see idea number 7) it can be even easier to do it. The commander will be able to see all the requests denied or approved and follow his military unit suppliers. He will be able to see info about every supplier. In this way, every player can ask for supply once in a day. If the player will try to ask it more than one time, the request Automatically deleted.

However, the commander will be able to change the amount of “approved requests” for player per day.

 

4. Guerrilla Warrior Medal - It will be nice if you could add a new kind of medal: Guerrilla Warrior. Players will get the medal after defeating x amount of players in Guerrilla Fights. The requirements can be increased after every medal achieve.

 

5. Guerrilla Fight Changes - Well, as we can see, the stronger players tend to win the PvP fights because the DMG Bonus. One solution is to divide the fights by Divisions. Another option is to give the DMG bonus to the "weaker" player and in this way "challenge" the "strong" one. Remember that new players don't buy expensive weapons.

 

6. Divisions Changes - The current Divisions Distribution is not so fair. Players can get Division 4 with only 7K STR, the possibility those players will win a BH is almost impossible. The idea is to divide the divisions by Strength. I will give an example:

 

Division 1 - 0 - 5000 STR

Division 2 - 5000 - 17500 STR

Division 3 - 17500 - 35000 STR

Division 4 - 35000+ STR

 

The problem is that small countries that doesn't have much "tankers" can get harmed from this change.

7. Weapons effectiveness - Weapons in Quality Level 1 - 5 (i won't include 6) is not effective. The Difference between the DMG we can make with q7 weapon, and q1 weapon is too much. Well, i am not saying it shouldn't be like that, but the DMG formula has to be changed so the other weapons will be effective as well.



Thank you for reading This long post.

Best Regards, Miki.

 

1.Great idea because almost 60% of eCountries have turned into a colony

 

2.I don't even know how you tought of this but I love it  :wub:

3.Not bad but not so much needed, admins shoud do more important changes first and then regard these

 

4.It would be a nice addon which would bring more gold and strengthen our currency :)

 

5.Support o7

 

6.I think divisions shoud be separated by hit power instead of strenght ;)

 

7.Yeah, other weapons don't  have any sort of use, you can only use them to create rockets or eventually to complete a mission  :rolleyes:


Edited by cecenija, 12 August 2013 - 08:33 PM.


#6 Shiina Sayane

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Posted 12 August 2013 - 08:30 PM

1. I didn't talk about RL bonus. When you NE someone you have 10% Damage Bonus. If there will be a small bonus to the conquered country (lets say 10%), that won't harm any one. 
5. This game is a Strategic Game, so my suggestion is to add More Strategy to it.

6. There is always an option to add some "rules".
7. Of course it will change it (New Damage Formula or Weapons Features changes). 

 

Please add a rule which would prevent the exploits caused by str ranked divisions.

A next division at 50000 str for example

Then the player decides he stop at 49999 str.....So he will always have the most influence in his division...

please tell me a rule which could prevent this exploit...



#7 Admiral General Mickey

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Posted 12 August 2013 - 08:32 PM

1. Can be, but no more than 5% in my opinion.

2. Nah, we gotta national orgs which can be accessed by gov, use 'em.

3. That's why CO was created my friend.

4. I don't like this idea - I gotta like 20k str and I fought 2 times with people who had 50k of it.

5. Up

6. There was topic about it - I'd propose parting it based on rank, not strenght, better than both XP and Str, because rank is basicli War Expernience.

7. There I can agree with Shiina - people will buy the most expensive ones anyway, because they're the best. And health is the most expensive thing in this game, not tanks :P

 

CO is not supply.
I have 20K STR and i fought 50 Times with people with 55K STR.
About Divisions, if we will divide it by rank, players could just train every day without fighting and process on their Military Rank ..
If Weapon q1 will be effective, "weaker" players without much money could buy them. 


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#8 Admiral General Mickey

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Posted 12 August 2013 - 08:35 PM

1.Great idea because almost 60% of eCountries have turned into a colony

 

2.I don't even know how you tought of this but I love it  :wub:

3.Not bad but not so much needed, admins shoud do more important changes first and then regard these

 

4.It would be a nice addon which would bring more gold and strengthen our currency :)

 

5.Support o7

 

6.I think divisions shoud be separated by hit power instead of strenght ;)

 

7.Yeah, other weapons don't  have any sort of use, you can only use them to create rockets or eventually to complete a mission  :rolleyes:

 

Divisions divided by Hit Power could be a great idea. I didn't thought about it.


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#9 Admiral General Mickey

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Posted 12 August 2013 - 08:36 PM

Please add a rule which would prevent the exploits caused by str ranked divisions.

A next division at 50000 str for example

Then the player decides he stop at 49999 str.....So he will always have the most influence in his division...

please tell me a rule which could prevent this exploit...

 

There is Admins who can think about it. I have a rule in my mind, but it can be problematic.

However, as "cecenija" said, the divisions can be divided by Hit Power as well.


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#10 Magic

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Posted 12 August 2013 - 08:38 PM

1. CO is considered as supply system. D1-D3 gets usually more money for damage, and it can be set in the way to cover all expenses, so invaild argument.

2. That's why it sucks.

3. You got the point! But what will it give to them? Oh, wait, to get BH they need to... fight :) So yeap, they don't need to fight every day, but without fighting they won't get EBs, and without 'em they won't get BH, and fighting for BH will give them military rank.

4. In current system Q7s are cheap. In ePoland you can get like 20 of them for free just by filling forms of charities :P



#11 Admiral General Mickey

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Posted 12 August 2013 - 08:41 PM

4. In current system Q7s are cheap. In ePoland you can get like 20 of them for free just by filling forms of charities :P

 

Well with the current salary i can buy 1 and half q7 tank. Poland is a big and strong country.

But what about the small countries ? The country can't afford to fund weapons, and if there is a supply project, the amount are "not in the sky"


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#12 Magic

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Posted 12 August 2013 - 08:45 PM

Salary, ha! That's not the complete list of income. New players also get medals(5g each month, that's about 100 Q7 tanks), SS medals, and much other benefits. If your country can't afford to found weapons, then what would change with supply project?



#13 Admiral General Mickey

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Posted 12 August 2013 - 08:46 PM

Salary, ha! That's not the complete list of income. New players also get medals(5g each month, that's about 100 Q7 tanks), SS medals, and much other benefits. If your country can't afford to found weapons, then what would change with supply project?

 

According to the admins, in the close future new players won't get gold (for leveling up), but prizes which can't be donated.

Also remember that they need to invest their money on important things like Training Grounds.


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#14 Magic

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Posted 12 August 2013 - 08:50 PM

According to the admins, in the close future new players won't get gold (for leveling up), but prizes which can't be donated.

Also remember that they need to invest their money on important things like Training Grounds.

That's why they get money from medals - SS, HW, TP - it all counts, each 5 gold. If they're well educated by mentors, they can do really fine :)



#15 Admiral General Mickey

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Posted 12 August 2013 - 08:54 PM

That's why they get money from medals - SS, HW, TP - it all counts, each 5 gold. If they're well educated by mentors, they can do really fine :)

 

It takes time to get medals, especially as a new player.
Look, newbies don't need q7 weapons, it won't affect their hit much.

So if my 7th suggestion (to make q1-q5 weapons more effective) will take in consideration, those players won't need to spend their money only on TG or expensive weapons.

Moreover, i guess they won't need to buy any weapons because according to the admins, newbies will produce q0 weapons which cannot be offered for sell.

I don't know this weapon feature, so i can't say more for now.


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#16 Magic

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Posted 12 August 2013 - 09:02 PM

Hmm, have in mind that Q1-Q6 gotta less hits, so per hit it can be the same cost :P



#17 TryNotoDie

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Posted 12 August 2013 - 09:11 PM

Hail miki!

#18 tsahi K

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Posted 15 August 2013 - 08:08 PM

good idea :)

hail miki :)







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