Currently my MU is asking for donations to the MU account, so we can buy supplies, and post combat orders. It seems to me that MUs should generate cash on its own, from having active members.
If an MU member works and trains, the MU should gain 1 CC. If an MU member completes the daily order, the MU gains 5 CC. If 50% of the MU completes the daily order, bonus 100 CC. If the entire MU generates 500 million damage in a day, bonus 1000 CC. (All these values are off the top of my head of course and can be adjusted, or scale to the number of members in the MU.)
Additionally MU's should be able level up, and the higher level your MU is, the more perks you get. You can level up your MU by gaining experience (having active members do normal things like work/train/fight) or by completing achievements (like aggregate number of kills, damage in a day, same kinds of stuff admin gives for missions) MU Perks can be stuff like being able to buy bazookas for cheaper, or maybe get a 1% damage boost for all members, or get a health center for all MU members. (This is cool, right? I can think of all kinds of perks that might be fun to get from an MU.)
It would also be helpful for the MU be able to have an inventory, and then you can set up autosupply to your soldiers, X amount of food and weapons per day. Regiment 1 gets 10 food 1 Q7, Regiment 2 gets 10 food 2 Q7, etc, etc.
Finally, if we're throwing all these supplies and money around, it would be good if we can add an MU transaction page that shows if money was spent or donations were made.
SnowderBlazer: fixed, thanks.
Edited by Hugo Lilly, 13 August 2013 - 07:59 PM.