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Battle Boosters (Edit: Day 2,263)


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#1 Petsku

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Posted 24 January 2014 - 09:28 AM

New kind of items have been implemented. Battle Boosters are meant to add a strategic element to battles. You can find the Battle Boosters on the right side of the battlefield, right under the Combat Orders.

 

Enrage Comrades

The first Battle Booster is called Enrage Comrades. It gives a damage boost to you and the members of your Military Unit.

Quality 1:
- 30% damage bonus for 4 minutes
- Cost: 4.99 gold
- Cooldown: 3 minutes

Quality 2:
- 40% damage bonus for 6 minutes
- Cost: 9.99 gold
- Cooldown: 4 minutes

Quality 3:
- 50% damage bonus for 8 minutes
- Cost: 19.99 gold
- Cooldown: 5 minutes

 

Please note that:

- If a personal Damage Booster is used, the damage will sum up
- Guerrilla Fights, bombs or rockets will not be affected by this booster, but Bazookas will get the damage bonus
- Rank points are gained according to the damage done, so using the booster will also give you more rank points.

 

 

Rejuvenate Comrades

 

This Battle Booster allows you and your fellow Military Unit members to consume less Energy when fighting.

Quality 1:
- Use only 9 Energy per hit for 3 minutes
- Cost: 9.99 gold
- Cooldown: 2 minutes

Quality 2:
- Use only 8 Energy per hit for 4 minutes
- Cost: 15.99 gold
- Cooldown: 3 minutes

Quality 3:
- Use only 7 Energy per hit for 5 minutes
- Cost: 24.99 gold
- Cooldown: 4 minutes

An example:
A citizen activates the Quality 3 Booster and does a kill that normally requires 30 Energy. With the Booster the citizen only consumes 21 Energy.

 

 

Disarm Enemies

This Battle Booster allows you to disarm your enemies from weapons. When the Booster is enabled, all enemies fighting on the opposing side in the same division can’t use their standard weapons.

Quality 1:
- Disable weapons of all enemies for 1 minute
- Cost: 19.99 gold
- Cooldown: 20 minutes

Quality 2:
- Disable weapons of all enemies for 2 minutes
- Cost: 34.99 gold
- Cooldown: 20 minutes

Quality 3:
- Disable weapons of all enemies for 3 minutes
- Cost: 44.99 gold
- Cooldown: 20 minutes

Please note that:
- The opponents are still be able to use Bazookas, Bombs and Rockets.
- The opponents are able to fight without weapons
- The opponents are able to fight normally in Guerrilla Fights
- The cooldown of 20 minutes doesn't apply only to the citizen who activated it; it affects everyone on your side and division.

 

 

 

General notes about Boosters:

 

- Boosters only apply to your Military Unit in the same battle, same side and the same division it is activated in.
- When activated, a visual effect will be shown around your weapon.
- After each use, the certain quality of the booster requires a cooldown. During this time the booster of same or lower quality cannot be activated. For example, if a quality 2 booster is in cooldown, you can activate a quality 3 one.
- Activating a higher quality booster will replace the lower quality one, if one is already activated.
- Boosters are not personal, so the cooldown and bonuses apply to you and the other members of your Military Unit who are in the same division.

- Different types of Boosters can be activated simultaneously.
- Even if there is time left, all Boosters expire at the end of the battle (often referred as a round by the community).
 

 

For now, the Battle Boosters are available until the end of Day 2,267.

 

 

Feel free to ask any questions and we'll try to answer them as soon as possible! :)


  • Endritt Zekka likes this

Well done is better than well said.

-Benjamin Franklin


#2 Antonio Wimer

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Posted 24 January 2014 - 09:35 AM

Sounds good. We'll see how will it work :)



#3 fairgr

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Posted 24 January 2014 - 09:41 AM

You have our support  Stay Calm And Stop Drinking


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#4 Lemon Vodka

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Posted 24 January 2014 - 09:41 AM

The name, really?

Is Berserk copyrighted?



#5 Serbian Hooligan

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Posted 24 January 2014 - 09:43 AM

It's not bad but why only few days? Give us forever like CO...



#6 realjjj

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Posted 24 January 2014 - 09:46 AM

The dumbest thing about it is that it is based on MU and then it favors big nations that can easily afford to keep it going for a few huge MUs.

So if your goal is to kill MUs and harm even further small nations, you are right on the money.

 

Edit: Guess we'll have to go with 1 MU per alliance to just minimize the costs.


Edited by realjjj, 24 January 2014 - 09:57 AM.


#7 RedVans

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Posted 24 January 2014 - 09:58 AM

it's done just for the tournamen witch will be on the next weak.The MUs witch have ORGS will have big advices for this tournament.



#8 sybillak

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Posted 24 January 2014 - 10:06 AM

If the price could be different in every division, that would be great. 

 

Good job anyway.



#9 Celloman

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Posted 24 January 2014 - 10:22 AM

It's "the first", what will be next? ;)



#10 MaZzA

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Posted 24 January 2014 - 10:34 AM

Strategic ?



#11 MrBogdan

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Posted 24 January 2014 - 10:39 AM

Can I have a 100% booster (50 from MU and 50 from my personal booster) ?



#12 HonoreDeBalzac

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Posted 24 January 2014 - 10:40 AM

xaaxaxax

 

Nice way to "burn" gold xD


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#13 Petsku

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Posted 24 January 2014 - 10:58 AM

Can I have a 100% booster (50 from MU and 50 from my personal booster) ?

 

This booster will be added on top of any other boosters or Natural Enemy bonus, for example.

 

 

Edit: "On top" can't be taken literally.

 

Here's an example:

 

If you do 100 damage by default, you activate a personal 50% Damage Booster and do 150 damage. If after this you activate the Quality 3 (+50%) bonus for your Military Unit, you will do 200 damage. So the bonus is always added to the base damage you do.


Well done is better than well said.

-Benjamin Franklin


#14 zazgan85

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Posted 24 January 2014 - 11:10 AM

This booster will be added on top of any other boosters or Natural Enemy bonus, for example.

But how, ex i do 10.000 with bazooka, 15.000 with my personal booster. Do i make 20.000 (add 50% on the base dmg) with battle booster or 22.500 (50% on the "improved" dmg)?



#15 NikiDelliColli

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Posted 24 January 2014 - 11:20 AM

If the price could be different in every division, that would be great. 

 

Good job anyway.

this will be a good thing for two reason. First the price of the booster will be in proportion to the bonus given in terms of campaing points. Second, a good use of the boosetr may allow MUs to meke their player grow in rank ponts faster, without making too much experience.



#16 iDiod

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Posted 24 January 2014 - 11:24 AM

8 minutes lol



#17 dodial

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Posted 24 January 2014 - 11:58 AM

fix the economy.

 

when will you ever listen?


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#18 ayush121212

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Posted 24 January 2014 - 12:24 PM

what is cooldown time?

how it works?



#19 TigerII91

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Posted 24 January 2014 - 12:49 PM

Bad idea .

 

It forces people to all join 1 MU.



#20 Petsku

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Posted 24 January 2014 - 01:03 PM

But how, ex i do 10.000 with bazooka, 15.000 with my personal booster. Do i make 20.000 (add 50% on the base dmg) with battle booster or 22.500 (50% on the "improved" dmg)?

 

A great question. Both of the boosters are added separately to the base damage. So in your scenario you would do 20k.

 

It gets a bit more complicated when Natural Enemy bonus is added. That's added after every booster etc.


Well done is better than well said.

-Benjamin Franklin





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