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Diversification Of The Food Industry


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#1 George Norfolk

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Posted 13 November 2015 - 03:11 PM

At the moment there is one market for food, whether its Q1 or Q5, they all come to around 0.04 Currency per unit of energy recovered. This makes the food industry entire focussed on undercutting prices. That's half the entire game's economy. This makes the module extremely simple and ultimately boring. 

 

How to change this? The first step of many would be to diversify the market and give players a choice of product, this can be done by changing the energy limit from a cap of 600 energy to a cap of let's say 100 food. This would mean that the higher qualities would give players a larger energy limit, albeit at a cost.

 

This would spread demand across all the seven qualities, eradicating the problem of unprofitable qualities. It would add an incentive to build the higher quality companies, giving players something to aim for and introduce another gold sink. It would also be a step towards making the industry and module as a whole more interesting, turning it back into an asset for the game rather than a hindrance. On the downside, it would mean that the richer players gain an advantage over their peers and while this had been the case before, it's undesirable.  

 

To make this work as well as possible and to mitigate the problem of richer players dwarfing their opponents, energy stats for each quality would need refining as well as possibly altering the RMs required. If higher qualities only fractionally increased energy limits (rather than being multiple times larger, as is) then the gap between rich and poor players would be brought down to reasonable levels. 

 

Thoughts?


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#2 jkeller4000

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Posted 15 November 2015 - 11:37 AM

I think it is good the way it currently is for food, 

 

the  way you are suggesting is similar to how the weapons currently are, so maybe just produce weps if you prefer that? 



#3 George Norfolk

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Posted 15 November 2015 - 12:10 PM

I think it is good the way it currently is for food, 

 

the  way you are suggesting is similar to how the weapons currently are, so maybe just produce weps if you prefer that? 

 

It's not bad but its really not ideal, sure it's really easy and simple to use but that doesn't make it interesting or fun to have a company in the industry. At the moment, the economy module is ridiculously easy to use, taking all the fun out of it. 

 

Producing weapons is useless unless you have 1,200 gold for a Q7 factory. 



#4 jkeller4000

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Posted 29 November 2015 - 11:58 AM

Producing weapons is useless unless you have 1,200 gold for a Q7 factory. 

 

 

this is what i am talking about with the food.  If they made each food different, they would want to encourage people to build q7 food factories, so q7 food would be the best. eventually as q7 food factoreis are built,  the only q7 food factories will be profitable.  

 

the current system, because q7 food costs twice the raws per energy restored, q6 becomes the best factory.  but do to wamming almost all food factories are equal.  

 

 

 

>to a cap of let's say 100 food

 

see eventually everyone would only buy q7 food because it would give the most energy. and people would only produce q7 food. 

 

 

 

however i like the idea of diversify,  if they added a new item.  I do not really care anything about what it does or how it does it.  like houses that was a nice surprise.  but a new item with q1-q5 factories every year.  maybe bringing back the moving ticket factories! 

 

​then people can diversify into that without changing the food system,



#5 George Norfolk

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Posted 29 November 2015 - 06:58 PM

True, which highlights the absurdity of the economy as is, even Q7 products are affordable for young players, we all have too much income relative to the cost of making products.

 

Q7 products should not be affordable for any private players IMO, they should be a product aimed at govts who want to throw taxes at 'tanks' to sway the tide of a battle. This is how they worked historically and the game had a decent balance to it. The low qualities should be for young players, with most players using Q3-5 and then the highest qualities a tool for governments or other entities with deep pockets.

 

The same should be for the food industry, there should be something to strive for, the game is a bit shit if you can already buy the most advanced products in the game within days, what is there to strive for after that? 

 

The admins either intentionally or unintentionally made Q7 companies a necessity to make decent money. This upped gold sinks and gold purchasing in the short term but has crippled the economy and had a long term negative impact on the game and subsequently gold purchasing.



#6 jkeller4000

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Posted 16 December 2015 - 07:17 PM

> buy the most advanced products in the game within days,

 

 

 

 

new players cannot buy q5 houses for many many days!  so there are products new players cannot buy right away! 



#7 George Norfolk

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Posted 16 December 2015 - 09:35 PM

> buy the most advanced products in the game within days,

 

 

 

 

new players cannot buy q5 houses for many many days!  so there are products new players cannot buy right away! 

 

True, I should have said they can buy all useful advanced products within days, my apologies.



#8 Internetus Internetian

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Posted 29 December 2015 - 10:04 PM

This whole economic situation is a scam by the game so people are forced to use credit cards.  This whole thing could be fixed years ago, but the game makers will never fix it, because they want it like this for credit card players.  This game will die, but until that happens, they have a big enough fan base, and enough credit card players that they will milk it, until they leave.  The admins have no interest whatsoever to fixing this game.


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