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Can We Fix The Cost Of Mpps ?

mpp small country cost

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#1 Rican

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Posted 03 February 2014 - 04:49 PM

From Italian Ministry of Foreign Affairs
Mutual Protection Pact cost
erepublik.com/en/article/2369588/1/20

 

 

What is a Mutual Protection Pact?
A Mutual Protection Pact (MPP) is a treaty between two nations.
In a direct war (after a Natural Enemy or a Declaration of war) between two nations, all the players who reside in a region (citizenship doesn’t matter) belonging to a nation which is alliated with one of the two fighting countries can fight in the battle.
For example, if there’s an MPP between Italy and Croatia, all the citizens in Italian regions can fight in croatian battles and all the citizens in croatians regions can fight in italian ones.
A Mutual Protection Pact doesn’t work with Resistance Wars.
Mutual Protection Pact is a law that only Country Presidents can propose; when, from his administration panel, the president starts a vote, are automatically frozen 10000 ITL from the treasury of the two involved countries. If in both the Congresses the poll reaches the necessary quorum (the 50%+1 of the congress members), the law is approved and the two countries get the MPP, that has a duration of a month, but it immediately expires when two MPPs get in conflict, due to the Friend of a Friend Cancellation.
Another benefit of the Mutual Protection Pacts is the featureDaily Orders”. A Military Unit, in fact, can set up as a Daily Order only a battle which his own coutry or an allied one is involved in. The Military Unit is located in the citizenship country of the creator when the MU was founded, and it can’t be changed.
The MPP’s must not be confused with the Alliances, that are more nations united to reach common goals (formalized in this page) or with the Peace Treaty.

Governo_separatore.jpg

The cost of the Mutual Protection Pacts
Once upon a time, the cost of an MPP was 100 gold.
Since 2011, it has consisted in 10,000 ITL, making the costs for the two countries rise to 20,000 ITL, (now 1,200 gold 100 gold). For little nations like ours that's a huge amount of money, especially with the new Tax Formula, one of the latest updates.
A country that does not reach the full amount of taxes which are imposed by the commercial changes, that grow comparatively with the number of possessed regions and original ones (and 20% more bonus taxes). That’s why, with many little nations’ choice of putting the taxes at the lowest possible (in theory it's 1%, in fact it's 0%), it involves that little countries taxes are null, and the incomings only come from speculation (if any). That’s why 10,000 ITL is too much for our actual conditions.


Governo_separatore.jpg

So what?
With such a high price, it’s very hard for little countries to sign MPPs.
That’s why:
• little countries can’t be helped from bigger nations and can’t win any battle.
• with a so huge cost every nations tries to sign MPPs with bigger nations, leaving little countries alone.
• little countries can’t set up as a DO foreign battles and, as a consequence, in moments of NAP, the can’t gave bonus (a bazooka and an energy bar), slowing the young soldiers’ growth.
This is like a suicide that can only emphasise and stress the differences between the core contries and the periphery ones.


Governo_separatore.jpg

What are we asking for?
We’re asking the admins to fix the rules about MPPs putting on a more equal system. For example, it would be great calculating MPPs using a method similar to the one of the AirStrike, to encourage congregations and friendship also between little countries.


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#2 Rican

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Posted 03 February 2014 - 04:49 PM

What are we asking for?
We’re asking the admins to fix the rules about MPPs putting on a more equal system. For example, it would be great calculating MPPs using a method similar to the one of the AirStrike, to encourage congregations and friendship also between little countries.


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#3 Shiina Sayane

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Posted 03 February 2014 - 05:08 PM

 

So what?
With such a high price, it’s very hard for little countries to sign MPPs.
That’s why:
• little countries can’t be helped from bigger nations and can’t win any battle.
• with a so huge cost every nations tries to sign MPPs with bigger nations, leaving little countries alone.
• little countries can’t set up as a DO foreign battles and, as a consequence, in moments of NAP, the can’t gave bonus (a bazooka and an energy bar), slowing the young soldiers’ growth.
This is like a suicide that can only emphasise and stress the differences between the core contries and the periphery ones.


What are we asking for?
We’re asking the admins to fix the rules about MPPs putting on a more equal system. For example, it would be great calculating MPPs using a method similar to the one of the AirStrike, to encourage congregations and friendship also between little countries.

 

You should get new players to your small country instead of complaining here.

If you cannot trigger a babyboom then deserve to be insignificant country.

Why should big player community be penalized and why the game should favor VERY LAZY 10-20 RL player countries?



#4 Rican

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Posted 04 February 2014 - 08:29 AM

You should get new players to your small country instead of complaining here.

If you cannot trigger a babyboom then deserve to be insignificant country.

Why should big player community be penalized and why the game should favor VERY LAZY 10-20 RL player countries?

 

were you born an ass ?


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#5 Shiina Sayane

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Posted 04 February 2014 - 01:53 PM

were you born an ass ?

 

I just pointed out the problems with your idea.



#6 Viridi

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Posted 08 February 2014 - 02:56 AM

You should get new players to your small country instead of complaining here.

If you cannot trigger a babyboom then deserve to be insignificant country.

Why should big player community be penalized and why the game should favor VERY LAZY 10-20 RL player countries?

 

You are incredibly closed-minded.


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#7 Shiina Sayane

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Posted 08 February 2014 - 08:15 AM

You are incredibly closed-minded.

 

Probably yet this the correct thinking when examining ideas.You just cant introduce radical changes also you have to think about the consequences



#8 Yamisuke

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Posted 09 February 2014 - 07:32 PM

Hello,

When the previous eItalian Government wrote this article, our minds into the cabinet were clear about it: last Mutual protection pact update was made in early 2011 when price was converted from 100 GOLD to 10,000 ITL; the conversion was operated since there were no more ways to get GOLD into National Treasury.

In fact, the conversion was a fix to MBB MPP because of a change in military module that didn't allow countries to get GOLD from conquered countries.

 

What we asked is to change MPP accordingly to latest changes, since the new tax system severely depleted conquered countries' Treasuries, since MPP sistem didn't get any fix in three years.


Edited by Yamisuke, 11 February 2014 - 12:06 PM.

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#9 tommot

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Posted 10 February 2014 - 06:13 PM

Seems to make sense to update the MPP costs.


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#10 Shiina Sayane

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Posted 14 February 2014 - 04:50 PM

Seems to make sense to update the MPP costs.

But seems like the support is rather small. I say leave as it is



#11 Rican

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Posted 15 February 2014 - 09:10 AM

But seems like the support is rather small. I say leave as it is

 

 

Probably yet this the correct thinking when examining ideas.You just cant introduce radical changes also you have to think about the consequences

.

 

It seems to me that you are from a larger country with many active citizens and plenty of money.

 

.


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#12 Maguilao

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Posted 16 February 2014 - 12:31 PM

There are some 6k players nations out there that do not have enough revenue to sign more than 6 mpp per month due to the change in the tax system.



#13 pacifyer

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Posted 16 February 2014 - 04:59 PM

What I find unfair is countries like Italy having so many core regions and bonuses being like this player, and other countries strugglying you just ONE core, despite having an active population of players working hard to build a real community...


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#14 Miyagiyoda

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Posted 14 September 2014 - 02:13 AM

It is incredibly hard to be relevant as a small country. In my book, anyone with less than 2,000 population suffers these issues. The game favours raw numbers so everything is stacked against you. Further more, you then get punished for being outnumbered by losing production and limited markets under seige and constant PTO. Saying small countries are lazy shows an ignorance of the particular problems they face militarily, politically, and economically.

 

I like the scaled MPP cost idea. It could be simplified by splitting countries into divisions by country power. These divisions would determine the cost of a MPP with that country and how many slots they fill in an Alliance (assume alliance can have maximum 20 alliance points)

 

D1 (<100 country power) : 1 alliance point : 2,000 to MPP

D2 (100+ country power) : 2 alliance points : 4,000 to MPP

D3 (500+ country power) :  3 alliance points : 6,000 to MPP

D4 (1000+ country power) : 5 alliance points : 10,000 to MPP

 

It means small countries are cheap investments for big countries to have as friends and have more value in an alliance especially if alliances gain game advantages.


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#15 Rican

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Posted 14 October 2014 - 02:51 AM

It is incredibly hard to be relevant as a small country. In my book, anyone with less than 2,000 population suffers these issues. The game favours raw numbers so everything is stacked against you. Further more, you then get punished for being outnumbered by losing production and limited markets under seige and constant PTO. Saying small countries are lazy shows an ignorance of the particular problems they face militarily, politically, and economically.

 

I like the scaled MPP cost idea. It could be simplified by splitting countries into divisions by country power. These divisions would determine the cost of a MPP with that country and how many slots they fill in an Alliance (assume alliance can have maximum 20 alliance points)

 

D1 (<100 country power) : 1 alliance point : 2,000 to MPP

D2 (100+ country power) : 2 alliance points : 4,000 to MPP

D3 (500+ country power) :  3 alliance points : 6,000 to MPP

D4 (1000+ country power) : 5 alliance points : 10,000 to MPP

 

It means small countries are cheap investments for big countries to have as friends and have more value in an alliance especially if alliances gain game advantages.

.

 

Excellent simplification.  where is admin to respond?

 

.


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#16 GeniousL

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Posted 14 October 2014 - 10:11 AM

I like the 2 ideas .Lets see what the admins think :)



#17 Teddy beer eBe

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Posted 18 October 2014 - 09:17 PM

The price to pay for a MPP should be calculated a bit like the price you have to pay for an Air Strike.
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#18 Rican

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Posted 24 October 2014 - 02:42 AM

I like the 2 ideas .Lets see what the admins think :)

here is what admin thinks:

 

:P ......... there is no profit in this

 

.


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