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[Idea] Weapon Boosters In Battles

Weapon Booster Demand Battle Event Timer Market

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#1 Mikhail Zarevich Kalashnikov

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Posted 06 September 2014 - 03:00 PM

Hello to all citizens,

 

I would like to expose a simple idea, weapon boosters for battles.

 

Yep, before you click the post button saying we already have damage boosters, please read :lol:

 

I posted in Economy, since the main aim is to increase the demand of the Q1,Q2,Q3,Q4,Q5 and Q6 weapons sold in market.

 

For make all citizens buy more different Q's of weapons I propose the weapon boosters. Difference with the damage boosters is that damage boosters are global, doesn't matter wich kind of weapon you use, they will increase your damage +50% by a limited time.

 

So I think is better to have boosters for every kind of Q of weapons. For example to win 1 booster for Q4 weapons that gives +200% damage to all Q4 weapons you have in inventory for 20min. The dynamic is similar to damage boosters with the difference that weapon boosters would force you to buy in the market that Q of weapons needed :)  thing that I belive will help economy a bit.

 

Then those weapon boosters could replace the actual damage boosters, or maybe be used at same time. Personally I would preffer to replace the damage boosters with the weapon boosters.

 

 

Qz8P5mI.jpg

 

 

About how to get the boosters, can be fighting, by weekly reward, working, etc...

 

 

And by now that's enough :P

 

Discuss and share this post! o/

 

 

 

 

Thanks & Regards ;)

 


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#2 tommot

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Posted 06 September 2014 - 03:04 PM

a nice extra. :)


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For more info, look at my wikipage


#3 a le si ander

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Posted 06 September 2014 - 03:26 PM

great idea, but what matters are Experience points. so would be better to combine XP with Q weapons plus demage booster

 

20 hits  q1weapon -1XP

10 hits q2 weapon -1XP

 5 hits q3 weapon- 1XP

..................................

1 hit q7 weapon -1XP

 

Same as Q Food  q1 gives you 2 energy, also q7 gives you 20 energy, all you need is best price to chose which Q to buy



#4 LiLo1

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Posted 06 September 2014 - 03:56 PM

great idea, but what matters are Experience points. so would be better to combine XP with Q weapons plus demage booster

 

20 hits  q1weapon -1XP

10 hits q2 weapon -1XP

 5 hits q3 weapon- 1XP

..................................

1 hit q7 weapon -1XP

 

Same as Q Food  q1 gives you 2 energy, also q7 gives you 20 energy, all you need is best price to chose which Q to buy

1 questiton to you : what it mean location Peje Kosova??????


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#5 tommot

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Posted 06 September 2014 - 06:43 PM

1 questiton to you : what it mean location Peje Kosova??????

http://nl.wikipedia.org/wiki/Pejë - right there
 



great idea, but what matters are Experience points. so would be better to combine XP with Q weapons plus demage booster
 
20 hits  q1weapon -1XP
10 hits q2 weapon -1XP
 5 hits q3 weapon- 1XP
..................................
1 hit q7 weapon -1XP
 
Same as Q Food  q1 gives you 2 energy, also q7 gives you 20 energy, all you need is best price to chose which Q to buy

I don't get it?
You already gain XP when fighting.
Why more xp?


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#6 Kanselier

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Posted 07 September 2014 - 10:18 AM

i like this idea


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#7 Adi Herif

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Posted 07 September 2014 - 01:05 PM

 unlimeted bomb pruduction is more logical.


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#8 HK416

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Posted 08 September 2014 - 03:17 AM

It could be a good ideia but i´m not sure if it will improve the economy module if they implement just that measures. They will have to change the xp gain system by hit and apply a specific percentage of bonus to any Q weaps. :/


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#9 Pibasog

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Posted 08 September 2014 - 03:45 AM

is a good idea, but also they have to increase Rockets damage to solve this 


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#10 HK416

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Posted 08 September 2014 - 06:13 AM

is a good idea, but also they have to increase Rockets damage to solve this 

Indeed fella :D


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#11 Mikhail Zarevich Kalashnikov

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Posted 08 September 2014 - 05:48 PM

Yep, unlimited rockets and more damage for rockets will be a solution also. And it will be a good one.

 

But in my opinion the main difference between some kind of weapon booster proposal and a rocket, is that you can build a rocket, but you cannot control a weapon booster given randomly. Random thing gives equal oportunities to all citizens, big rockets are only for the rich citizens that can afford to build one (and today is too expensive, probably even the rich citizens make one XD)

 

:D  I'm happy to see people have better ideas than me!


Edited by Mikhail Zarevich Kalashnikov, 08 September 2014 - 05:48 PM.

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#12 jkeller4000

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Posted 09 September 2014 - 12:14 PM

it does not seem like a good reason to add 6 different items to the game.  

 

if there were factories also and people built and trades the wep boosters.  

 

and they stacked. so say you could stack 100 q1 wep boosters to give a q1 wep 1000% more damage.

 

then i would like it.


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#13 Mikhail Zarevich Kalashnikov

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Posted 09 September 2014 - 09:20 PM

it does not seem like a good reason to add 6 different items to the game.  

 

if there were factories also and people built and trades the wep boosters.  

 

and they stacked. so say you could stack 100 q1 wep boosters to give a q1 wep 1000% more damage.

 

then i would like it.

 

Now you catch my point, thats the fun key.

 

6 items more or 6 items less....is not a headache, I have actually 5 different kind of damage boosters :)


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#14 Mikhail Zarevich Kalashnikov

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Posted 10 September 2014 - 07:29 PM

Bu the way, I would like to discuss about the posibility that weapon booster damage could be linked to the citizen strenght?

 

As more strong is the citizen, more effective could be the booster?...or maybe the inverse for help new players? :P


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Also tagged with one or more of these keywords: Weapon, Booster, Demand, Battle, Event, Timer, Market

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