Jump to content

  •     

Photo

Feedback Required: Resource Shuffle


  • This topic is locked This topic is locked
173 replies to this topic

#21 TigerII91

TigerII91

    Member

  • Members
  • PipPip
  • 20 posts

Posted 12 December 2014 - 04:59 PM

NO.

 

Implement some actual changes to the economy module instead of coming up with stupid and meaningless ideas to prolong a rapidly dying game.


  • wschwabe and 4RN0 like this

#22 Respublick

Respublick

    Newbie

  • Members
  • Pip
  • 5 posts
  • LocationVilnius

Posted 12 December 2014 - 05:02 PM

Well first of all you could equalize number of regions owned by country. Maybe it shouldn't be the exact number of regions, because Singapore and USA simply can't have same number, bet it should be maximum 8-10 regions for country. 
And about shuffling regions it could be a good idea, but personally I don't think that it would change something significantly, just because power of countries are really different and strong countries still would simply conquered regions they need.


2sb52k2.jpg


#23 CFovetS

CFovetS

    Member

  • Members
  • PipPip
  • 25 posts

Posted 12 December 2014 - 05:02 PM

Elite MU can have as DO any  battle . Spartans can have any battle for DO

 

Yes, I know. But all should.


  • Aminta Makedonecot likes this

#24 Crank DJ

Crank DJ

    Newbie

  • Members
  • Pip
  • 8 posts

Posted 12 December 2014 - 05:03 PM

Companies should be connected with region like in V1. Think about that.


  • XenthuS, Demonaire, fr3edom and 2 others like this

#25 Lord Oli

Lord Oli

    Newbie

  • Members
  • Pip
  • 4 posts

Posted 12 December 2014 - 05:04 PM

add gold mine to Kosovo i Metohija



#26 coues

coues

    Advanced Member

  • Members
  • PipPipPip
  • 44 posts
  • LocationCroatia

Posted 12 December 2014 - 05:04 PM

Just all features from V1 put back and thats will be the best sollution.  :)


  • Demonaire likes this

4XPgJ.gif


#27 Dihenekis

Dihenekis

    Newbie

  • Members
  • Pip
  • 7 posts

Posted 12 December 2014 - 05:08 PM

Yes, I know. But all should.

don't you think that this might be somehow "unfair" for those MU who have "burned" some serious amount of damage to be an elite unit?


1kzOF.png


#28 klop123

klop123

    Newbie

  • Members
  • Pip
  • 5 posts

Posted 12 December 2014 - 05:12 PM

Agree with smee.



#29 BLAGULA

BLAGULA

    Member

  • Members
  • PipPip
  • 15 posts

Posted 12 December 2014 - 05:14 PM

No sense that we debate here about this cuz as i see almost all players here cares for their own countries resources which they can grab and not comment in general about point. 


  • TheJuliusCaesar and tommot like this

#30 Fanaxidiel

Fanaxidiel

    Advanced Member

  • Members
  • PipPipPip
  • 39 posts

Posted 12 December 2014 - 05:20 PM

Useless.

Reshuffle the ownership of the game instead.


  • Demonaire, Dillan Stone, Nicolae Crefelean and 3 others like this

#31 Strahinja I

Strahinja I

    Newbie

  • Members
  • Pip
  • 2 posts

Posted 12 December 2014 - 05:20 PM

Whatever you do, please don't put any important strategic resources in UK.

 

 

Mhkay? Thanks.



#32 Chief White Bull

Chief White Bull

    Newbie

  • Members
  • Pip
  • 6 posts

Posted 12 December 2014 - 05:23 PM

Just bring v1 back and everything will be interesting

this.


George Armstrong "Old Man" Custer
~~eUS Minister of Propaganda


#33 TigerII91

TigerII91

    Member

  • Members
  • PipPip
  • 20 posts

Posted 12 December 2014 - 05:25 PM

There are FAR more important things that need change instead of a random redistribution of resources.

Here is an idea. Instead of an easy fix to the game why don't you reintroduce for example national currencies like we used to have in the past. It will be a great change that will add again some complexity.

Your entire approach in the past of oversimplification has been catastrophic.  

 


  • bozbo, faugnero, Dante Ross and 2 others like this

#34 MileLican

MileLican

    Newbie

  • Members
  • Pip
  • 1 posts

Posted 12 December 2014 - 05:25 PM

Imitate real world. Resources get spent. Large, medium and small mine but all finite. Research paid to discover new ones. Agriculture needs investments, forests reforestation. Community should invest in economy enhancing infrastructure. More incentive to protect the land where you have invested. Players should owe land related to country's territory. Houses should be on the land. The companies we carry around in inventory should be placed onto territory and merged into bigger units (Q=the sum of levels). There should be the industry of tools. Do not overcrowd. 


  • Niemand, faugnero, Dante Ross and 5 others like this

#35 superpaco

superpaco

    Member

  • Members
  • PipPip
  • 24 posts

Posted 12 December 2014 - 05:25 PM

1- Randomize resources every 3 months, every 3 months the status quo changes :-D

2- Increase wellness recovery to +20 or +30 and increase bar to 2x (500 -> 1000, 600 -> 1200), this way people will use more resources and the bar size will allow to recover more energy while sleeping, players have to sleep too


  • Alfonso Giamma likes this

#36 Dillan Stone

Dillan Stone

    Member

  • Members
  • PipPip
  • 27 posts

Posted 12 December 2014 - 05:30 PM

Plato just use the Power wheel and be done with it. Scatter everything to the four winds and see what happens.

 

spaghetti_on_the_wall.jpg

 

It feels as though you're just throwing spaghetti at a wall to see what sticks... Y u no haz white board?

 

Singapore has won the "500 Iron" jackpot.



#37 Demonaire

Demonaire

    Advanced Member

  • Members
  • PipPipPip
  • 334 posts

Posted 12 December 2014 - 05:50 PM

NO.

 

Not just for all the valid arguments given here, but because I think there is a better option than "reshuffle the resources": To create a feature in the Airstrike called "Airport", where, if the AS is successful and landed in a territory, that territory becomes an "Airport" directly connected to the capital and, hence, that country will be able to receive the 20% of bonus production from that territory and the adjacents, despite not having "continuous territories" with the capital. In that way, any country will be able to fight with whatever country in the world, having a economical reason behind, fulfilling the same goal you want to achieve with your "reshuffle".

 

Greetings.

 

P.D. On the other hand, of course, the currently 10% of bonus production by territories unplugged from the capital should be removed.

 

P.D.2: I strongly support the idea to give determinated quantity of territories to the countries. USA having 50 territories is the most unfair thing currently happening in this game. Besides, that would give you a good reason for a only shuffle of resources.


Edited by Demonaire, 12 December 2014 - 05:58 PM.

(╯°□°)╯︵ ┻━┻ FLIP THIS TABLE. ┻━┻ ︵ ヽ(°□°ヽ) FLIP THAT TABLE. ┻━┻ ︵ \('0')/ ︵ ┻━┻ FLIP ALL THE TABLES
ಠ_ಠ Put. ಠ__ಠ The tables. ಠ___ಠ Back.
(╮°-°)╮┳━┳
(╯°□°)╯︵ ┻━┻ NEVER!!!!!!!!!!


#38 Manuel III El Exiliado

Manuel III El Exiliado

    Newbie

  • Members
  • Pip
  • 5 posts

Posted 12 December 2014 - 05:51 PM

While economic bonuses of any factory are dependant on the regions a country has under its control, the problem will remain the same.

 

Companies should be placed in regions, and their production should be dependant on which bonus that region has.


  • Superferro and Gixeska like this

#39 SexyCicko

SexyCicko

    Newbie

  • Members
  • Pip
  • 9 posts

Posted 12 December 2014 - 06:01 PM

v1 resource system

v1 mpp system

all weapons 1 durability

defense and hospital systems

unlimited battles per country and rws

 

bring chaos and strategy back



#40 Al.Assad

Al.Assad

    Newbie

  • Members
  • Pip
  • 1 posts

Posted 12 December 2014 - 06:02 PM

v1 resource system

v1 mpp system

all weapons 1 durability

defense and hospital systems

unlimited battles per country and rws

 

bring chaos and strategy back


  • Custo likes this




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users