No food timer since the battlefield is too wide and covers the bar on the left.
Health displayed so small is not good at all on desktop and even worse on smaller devices.
Using bombs/rockets requires and extra click and that's bad and placing it further away from the fight button is a negative too.
Hoovering over some buttons doesn't display the appropriate msg.
No clue what's on the right of the curency onthe upper bar...
Not sure if we can tell how many hits it will take to kill a target but at the very least it is harder than before and that's a significant problem and very annoying.
Checking MPPs seems to require an extra click and that's not practical really.
In RWs it's not clear if you are on the RW side or defending side anymore, in case you forget, it happens, more so since freedon fighter medals were introduced.
The flow of hits was a better way to guess what side is hitting harder, now it's all just a chaotic mess and rather annoying.
Guess that's all for now but that's after studying it for just a few minutes ,there will be more....
Edit: - the placement of the amount earned by each hit from combat orders makes it harder to notice when the payment stops, there is a considerable distance between the fight button and where the sum is displayed. Closer to the fight button would be much better.This depends a lto on screen size i guess.
Edited by realjjj, 10 June 2014 - 03:10 PM.