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Free The Rockets!

rockets weapons tanks q1 q2 q3 q4 q5 q6 build

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#1 Demonaire

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Posted 29 June 2015 - 05:24 PM

A simple call: free the rockets! Let us to build as many rockets as we want. That is the best way to reactive the low qualities weapon marketplace.

 

Greetings.


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#2 LIKE A B0SS

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Posted 29 June 2015 - 08:03 PM

the best way

 

not the best way


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#3 Demonaire

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Posted 30 June 2015 - 04:11 AM

not the best way

 

Well, the TRUE best way would be to unify the overall weapons fire power and to mantain the difference only by durability.


Edited by Demonaire, 30 June 2015 - 04:18 AM.

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#4 Karlina Alkhatiri

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Posted 01 July 2015 - 12:59 PM

A simple call: free the rockets! Let us to build as many rockets as we want. That is the best way to reactive the low qualities weapon marketplace.

 

Greetings.

And air strike too?


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#5 Demonaire

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Posted 02 July 2015 - 04:24 AM

And air strike too?

 

Airstrike doesn't have any limit more than its requirements, AFAIK.


(╯°□°)╯︵ ┻━┻ FLIP THIS TABLE. ┻━┻ ︵ ヽ(°□°ヽ) FLIP THAT TABLE. ┻━┻ ︵ \('0')/ ︵ ┻━┻ FLIP ALL THE TABLES
ಠ_ಠ Put. ಠ__ಠ The tables. ಠ___ಠ Back.
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(╯°□°)╯︵ ┻━┻ NEVER!!!!!!!!!!


#6 Karlina Alkhatiri

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Posted 03 July 2015 - 09:31 AM

Airstrike doesn't have any limit more than its requirements, AFAIK.

Owh


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#7 Zordacz

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Posted 04 July 2015 - 05:30 PM

The best cure would be to make raw materials needed only in Q1 factories. Q2 factories would require as input Q1 products, Q3 factories - Q2 products, and so on all the way up to Q7.







Also tagged with one or more of these keywords: rockets, weapons, tanks, q1, q2, q3, q4, q5, q6, build

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