This are interesting considerations overall, but this is only a part or economic system and in any possible implementation we would have to think about some other variables. (I'm not even talking about the fact that it would be too too complicated in comparision to what we have now). The whole system has to be designed with this considerations in mind so that it could become a part of game mechanics.
If we simplify that idea we would speak about diminishing returns in productivity of raw material companies based on the amount of resourced that were used (=produced) in a region or country. It has to be bound on region or population count in any possible way. Binding it to region count is not possible cause countries have too different region counts that are based on nothing really. So it has to be bound on population count - it can result two possible ways
( a ) limit is put on whole country - citizens will just compete among themselves creating more and more production capacities and not increasing production with it
( b ) limit is put individually per player - much better option. This way production can have diminishing returns based on the number of companies individual players has (we can think of any funny reason for it - like a citizen has bought a permission from his state for a limited amount of resources or limited area).
But in fact there is indirectly a limit of type ( b ) in this game - this is the amount of food player can consume per day (=individual limit per player) and only part of it is regularly spend on production. We come to the point where the main idea of this suggestion of the game is already implemented into this game.
My general suggestion is that we can solve the problem not only from the side of production, but also from the side of consumption. (=we don't have overproduction, we have low consumption, this is what I'm assuming)
Demonaire, I would like to hear from you what you think anout this in general. Maybe in a discussion we can come to some well designed game mechanic proposal
Edited by Nobody.ua, 15 November 2013 - 08:16 PM.