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Empires & Determination *updated!*


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#61 Volchica Polly

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Posted 20 November 2013 - 05:02 PM

Oops, something went wrong !!! ._. 


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From Volchica Polly with Love 


#62 bogdymol

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Posted 20 November 2013 - 05:04 PM

Please bring some strategy to the game!

 

Allow multiple RW.

Allow retreat.



#63 CheetahCurtis

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Posted 20 November 2013 - 05:15 PM

How to see whether the country is an Empire or not ?

How to see Country Power points ?

http://www.erepublik...kings-countries


AddJamaica_zpsb400a626.png

Add Caribbean Countries to eRepublik: http://tinyurl.com/kfrslg9

​I also eat babies and push elderly people off cliffs.


#64 tommot

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Posted 20 November 2013 - 05:23 PM

 

Hell yea!

Yea Hell !

 

No, no,... you 2 are saying it wrong.
This is how you say it.
llama_11.jpg


For more info, look at my wikipage


#65 Yocimishu

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Posted 20 November 2013 - 05:29 PM

This game becomes more and more interesting.



#66 MaZzA

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Posted 20 November 2013 - 05:38 PM

This update could be really interesting.

 

We will see :P


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#67 Milo666

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Posted 20 November 2013 - 05:41 PM

What is the actual benefit of being an empire?



#68 Redrumovy

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Posted 20 November 2013 - 05:49 PM

Build an empire for years and make great baby booms -> get ambient with wrong flag

Be occupied for years -> get 6x influence

 

Seems fair.


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#69 2.D.G

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Posted 20 November 2013 - 06:08 PM

So this basically won't do shit for any occupied countries as bigger countries will just let the region go for 10 days and then you're back at zero.



#70 Savokage

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Posted 20 November 2013 - 06:14 PM

I think these have been a good few updates as of recent. Large nations are rewarded for conquering regions of others, whilst smaller nations are still in a position to fend themselves off. The only issue I see is that if you want for this update to have the desired effects, you'll need to have a more regulated build up and cool down period. As it stands large nations will probably opt to let regions go for a week or two, just to take them back right on after allowing for them to hold onto these regions with ease.



#71 Squibeel

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Posted 20 November 2013 - 06:14 PM

12 days? That's all it takes for the bonus to go poof?

And here i thought something good was coming our way.



#72 Syz2

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Posted 20 November 2013 - 07:01 PM

Finally, a good update. Too bad it caused a bunch of code errors in the game and probably is too low/slow.



#73 Gnilraps

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Posted 21 November 2013 - 01:42 AM

Some missing information:

 

1 - I understand that if a region is recaptured after a day or two that the Determination will still be high. But how does it begin to re-accumulate? It has now been under occupation for only 1 day. At what rate does the new Determination begin to rise?

 

2 - Same question as #1 except what if the territory is occupied by a second aggressor (different than the original occupier). How will Determination be factored?



#74 TigerII91

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Posted 21 November 2013 - 04:05 AM

Good idea generally.

 

Completely ruined by the ridiculous big multiplier. Something ranging between 1 and 1.25 would have been much more logical.



#75 Archfeldspar

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Posted 21 November 2013 - 06:10 AM

One nice picture on top of another....nice

 

This game changes more and more from V1, but it's not an evolution.

 

The working V1 economy (3 work skills to 12 work skills to zero work skills) has been ruined...no profit from owning and running companies (except Q7 guns.)

 

Here too, with the "Determination Bonus" (hereinafter "DB")....in V1, when a region with hospitals was 'liberated' (or taken) all existing hospitals went to the winner. With the new "DB", it works just the opposite, the oppressors get to keep their occupation bonus ("DB")...nice. 



#76 Petsku

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Posted 21 November 2013 - 08:45 AM

Some missing information:

 

1 - I understand that if a region is recaptured after a day or two that the Determination will still be high. But how does it begin to re-accumulate? It has now been under occupation for only 1 day. At what rate does the new Determination begin to rise?

 

2 - Same question as #1 except what if the territory is occupied by a second aggressor (different than the original occupier). How will Determination be factored?

 

1. Please check the updated 1st post. At the end there's a picture which should explain this.

 

2. As of now, the Determination isn't only towards the occupying country. So for example, if China loses a region and India attacks it 1 day later, the Determination is still pretty high. There's also a picture about this on the 1st post.


Well done is better than well said.

-Benjamin Franklin


#77 RyGnwn

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Posted 21 November 2013 - 10:20 AM

basically, the strategy is simple: torture them for 200 days, and give them 7 days of holiday :v


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#78 2.D.G

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Posted 21 November 2013 - 10:25 AM

1. Please check the updated 1st post. At the end there's a picture which should explain this.

 

2. As of now, the Determination isn't only towards the occupying country. So for example, if China loses a region and India attacks it 1 day later, the Determination is still pretty high. There's also a picture about this on the 1st post.

 

He means, if a country won a resistance war, and then the region is re-occupied, at what rate will the determination rise again.



#79 Edelmann

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Posted 21 November 2013 - 03:30 PM

Why USA has so many core regions, and full bonus just with them? Why other countries have only ONE region?

 

Same number of core regions and bonus for all!

 

The US have 100/100 in their cores? Cool, seems like somehow they got

 

Fish

Deer

Iron

Saltpeter

Rubber

 

in their cores without anyone knowing. I thought it was 60/40.



#80 shadowukcs

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Posted 21 November 2013 - 03:57 PM

Any chance we can get the formula to calculate determination in order to see our exact bonus? and if possible a sheet with the number of days a region is occupied.


DIO ACKBAR

Pride

Power

/v/akistan!!





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